I have many different RPGs in my collection. There are many I like. But I have only a few favourites. How I determine a favourite is simple, would I actually run a game with it. My favourites are subdivided into several categories. Generic is self explanatory. Genre games are one that deal with a type of fictional universe but without having a specific setting detailed. For example Dungeons and Dragons is a genre game. And finally setting-specific games. Games built around a detailed background, ie Shadowrun. Here is the short list of my favourite generic games.
F U D G E , is not so much a complete set of rules as a toolkit. It is free, although deluxe printed versions are available for purchase. It has a funky dice system and its task resolution system can be translated into real words for ease of play with non-role players. Its a good transition from traditional RPGs but it requires much prep work for the GM due to its toolkit nature.
Story Engine, has simple mechanics and a cool health system. Very cinematic with a flexible descriptive character creation system. Works better with more experienced players as the game requires greater than average player input. It has an simpler intro version called Story Bones that takes up only six pages. This was my top favourite until recently and remains my solid second choice.
Risis, also only takes up six pages and despite not taking itself seriously is a well designed game. It requires the most player input from both the clever character creation system to the cinematic and dramatic style of play.It does sacrifice alot on detail to achieve ease of play and some traditional gamers might find it unsatisfying. The six page rules are free and there is a 50 page "companion" for sale by the game's creator.
My interest in generic games goes back to the late 80's when I first got into GURPS. It didn't make this list because over the years I began to see the game as clunky and unwieldy. Especially with the newer 4th edtion.
Friday, June 24, 2011
Monday, June 20, 2011
Shield Math
Some recent posts about the great shield debates have me thinking again. Historically shields became less useful as plate armour began to be worn. So I thought, "Is this replicated in the D&D rules?" Lets look at the math. If we compare the rating of different armours to the the fixed bonus for the shield. We get a ratio or percentage of protection of the armours'.
If you have leather gives a bonus of 2 points and a shield which gives 1 point
the ratio of bonuses is 1 to 2 or 50% so the shield is 50% as good as the armour
Now for Chain mail , bonus 4 points and 1 for the shield is a ratio of 1/4
or 25% as good as the armour
And finally Plate , bonus of 6 and the shield's 1 point for ratio of only 1/6
or about 17% as good as the armour.
So you can see that shields account for a smaller and smaller percentage of the total protection as you wear better armour classes.
Yeah, the system's fine. Nothing to worry about here, move along citizen.
Wednesday, June 15, 2011
The Cool Stuff Next Door
I often lament about how it seems that in the 21 years since I left my native Toronto, the city has become a much cooler place to live. And now there is yet another reason to wish that I could afford to move back there.
OSR CON
There is an old school RPG convention now in Toronto. Aw man. Why do the kids next door always have the coolest stuff?
OSR CON
There is an old school RPG convention now in Toronto. Aw man. Why do the kids next door always have the coolest stuff?
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