Wednesday, December 14, 2011
Number two on the list of inspirational authors from the AD&D 1st ed DMG. I have been looking for years. Apparently John Bellairs is mainly a children's novel writer with only one adult book to his name. That might explain why its been difficult for me to find a copy. But after a recent trip to the local used book store to just browse the shelves it practically jumped out at me. I wasn't even looking for it at the time. Although coming in at less than 200 pages (my copy has 174) I look forward to it with great anticipation. Each book that I have read from that list has given me great insight into the complex realm that is Dungeons & Dragons.
Sunday, December 4, 2011
Thursday, November 3, 2011
I have recently moved into much larger place (3bdrm townhouse) from my tiny apartment. A big plus of the place is a finished room in the basement. And of course its my new games room. I'm still unpacking as you can see. Its about 8' by 20' so a full size gaming table might be a tight squeeze. Andy suggested instead of a 4x8 lengthwise why not a 6x5 sideways against a wall. I had my heart set on a full size table but this is a better idea. Of course this for minatures gaming not RPGs. I plan to run those around the traditional dinning room table. Does the space you have to play in shape the size of your table?
P.S. yes those are boffer weapons in the big box along with my shield,
my geekness knows no limits
Monday, October 17, 2011
Monday, October 3, 2011
Wednesday, September 7, 2011
Tuesday, August 16, 2011
Friday, August 5, 2011
I thought I would jump on this bandwagon and show you my dice collection. The large plastic dice container made an earlier showing on a previous post. I still have even more dice as part of the many games I have, especially the several Axis & Allies sets I own.
Thursday, July 28, 2011
Wednesday, July 20, 2011
Wednesday, July 13, 2011
This (in the absence of the new season of Journey Quest) is the best new funny RPG live action web series I've seen. The Humour is more subtle than JQ. You have to wait a bit for the funny but worth it.
Monday, July 11, 2011
Friday, July 8, 2011
Friday, July 1, 2011
Friday, June 24, 2011
F U D G E , is not so much a complete set of rules as a toolkit. It is free, although deluxe printed versions are available for purchase. It has a funky dice system and its task resolution system can be translated into real words for ease of play with non-role players. Its a good transition from traditional RPGs but it requires much prep work for the GM due to its toolkit nature.
Story Engine, has simple mechanics and a cool health system. Very cinematic with a flexible descriptive character creation system. Works better with more experienced players as the game requires greater than average player input. It has an simpler intro version called Story Bones that takes up only six pages. This was my top favourite until recently and remains my solid second choice.
Risis, also only takes up six pages and despite not taking itself seriously is a well designed game. It requires the most player input from both the clever character creation system to the cinematic and dramatic style of play.It does sacrifice alot on detail to achieve ease of play and some traditional gamers might find it unsatisfying. The six page rules are free and there is a 50 page "companion" for sale by the game's creator.
My interest in generic games goes back to the late 80's when I first got into GURPS. It didn't make this list because over the years I began to see the game as clunky and unwieldy. Especially with the newer 4th edtion.
Monday, June 20, 2011
Some recent posts about the great shield debates have me thinking again. Historically shields became less useful as plate armour began to be worn. So I thought, "Is this replicated in the D&D rules?" Lets look at the math. If we compare the rating of different armours to the the fixed bonus for the shield. We get a ratio or percentage of protection of the armours'.
If you have leather gives a bonus of 2 points and a shield which gives 1 point
the ratio of bonuses is 1 to 2 or 50% so the shield is 50% as good as the armour
Now for Chain mail , bonus 4 points and 1 for the shield is a ratio of 1/4
or 25% as good as the armour
And finally Plate , bonus of 6 and the shield's 1 point for ratio of only 1/6
or about 17% as good as the armour.
So you can see that shields account for a smaller and smaller percentage of the total protection as you wear better armour classes.
Yeah, the system's fine. Nothing to worry about here, move along citizen.
Wednesday, June 15, 2011
There is an old school RPG convention now in Toronto. Aw man. Why do the kids next door always have the coolest stuff?
Monday, May 23, 2011
Thursday, April 21, 2011
Thursday, April 14, 2011
Tuesday, April 12, 2011
- Magic is a dying practise, there were once 1000's of spells now only about 100 are known
- Each magician jealously guards their spells and writes them down in a unique code
- Memorising a spell is like putting a ethereal creature in your head and casting releases it
- Even the most powerful mages can store only a handful of spells in their head
- The greater the experience of the magician the greater power of and number of spells
- Casting a spell requires only a few words and simple gestures ( ie no time at all)
Wednesday, April 6, 2011
I liked Sucker Punch. It was a rock and roll, gonzo kick ass movie. While watching a combat sequence in which the heroine faces down a giant demon samurai , I had a thought. How very D&D this fight was. During the fight she gets hit and flies through the air and crashes against a wall. The impact leaves a crater. She shrugs it off and gets back into the battle. A perfect visual example of how hit points work. Its not realistic, it doesn't even try to be. But it works because the world is fantastic, larger than life, magical and wondrous. Even a little bit anime. Definitely a make believe world. If the players can get behind the idea of that, than the other iconic features of D&D can work as well. Levels, experience points and even armour class can make sense. So inspired by how cool it looked on the movie screen. And what a cool world it was. Sucker Punch has motivated me to abandon realism in gaming. In truth I have been moving away from it for some time.
Thursday, March 31, 2011
And something about a flawed character just appeals to me.
Wednesday, March 30, 2011
Monday, March 28, 2011
Monday, March 21, 2011
Rule for Learning A Spell ; The DM rolls a D 20 vs the magic-user's Intellegence score if the roll is equal to or lower the magic user can learn the spell
Sunday, March 13, 2011
Monday, March 7, 2011
For your Swords & Wizardry needs I have created a simple sheet for the White Box rules, enjoy
Sunday, March 6, 2011
July 25th 1995. I immediately remembered helping two friends fill out these photocopied sheets for a campaign I was starting up. I had just picked up a used copy of the black traveller hardback book. I didn't have a computer back then. And although I had heard of the Internet it wouldn't have occurred to me that you could get stuff for games from there. So I was planning on running a game with just one book. This was the era of AD&D 2nd Ed skills and powers splash books. Most games at the time seemed to moving towards multi-book systems. So why would I run a game with just one book? And an old game at that. Was I crazy?
No, I was Old School before it was cool. I had realized back then that there was nothing wrong with the original Traveller rules. And there were other advantages. It was cheap, the book cost me 5 bucks I think. It was easier to learn. And it was easier to run. I could run the whole thing with just the book some dice and paper and pencil.
So 16 years ago I was gaming old school style.
I guess you can call me an early adopter.
And now to pay the Joesky tax here is a character sheet, I can't remember where I got it from.
Friday, February 25, 2011
Friday, February 18, 2011
Its a left over desk blotter from years ago. I still have it because I never throw out anything that I might have a use for. It measures about 16"x22" with 1/4 inch squares overlaid with larger 10x10 squares. With 37 pages attached to the pad. Perfect for dungeon mapping. Maybe a little large to bring to the table. But certainly awesome. Now to fill it up old school style.
Monday, February 14, 2011
Thursday, February 10, 2011
Monday, January 24, 2011
I have decided that in my game there will not be any personal stat bonuses. They were optional anyway and were added in later supplements to the orginal rules. I feel that they alter the results of a random die roll by something that was itself gained by a random die roll. Thats too much randomness for me. The critics will decry that then stats don't matter. I will still allow the XP bonuses as per the rules as they don't seem too unreasonable. And stats will matter in a different way see my post Using The Numbers . And the other change is that players will get XP for fighting monsters not killing them. As long as you survive the encounter you get the points. The reward will be geared to the effort not the result. And the result will be judged more from good play and less from die rolls.
Saturday, January 15, 2011
I think that my ADD may have had something to do with my fondness for D&D. Like many with ADD I am frequently bored. I need alot of stimulation. And I found it in simulation. When I became to old for acceptable pretend games and I did't care for the structure of drama classes I found D&D. It was more than just a game. It captured my attention and rekindled my imagination. I required you to think and create not just play. I think that the recient versions of the game are more mundane. Just games. Less and less creation and more memorization. D&D was a wonderful uncut diamond in the rough. But as that stone has been cut and polished it has been diminished. This blog will continue to be a refuge for the flawed and imperfect thing that is the original editon style of D&D. Long may it shine.