Monday, October 18, 2010
Different Roles Different Goals part two
Anonymous has posted a commnet on my last post. You can it read below. He does make a valid argument for the gold for xp scheme. But gold for xp just feels to gamey for me. To much like online computer games with their kill-the-monster-and-take-its-stuff style of play. I'm actually trying to reduce the emphasis of leveling up as a major factor in playing the game. It is perhaps a bold step and might not be popular with some players. I want to treat the party as a group of individuals not some fantasy based commando strike force engineered for success. I have seen too many partys who strip mine dungeons of every last copper coin. They then hunch over calculators like some dimented accountants, to divide every last coin to perfectly balance the party's levels. A sense of adventure should be the prime requisite for characters not greed.
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