Wednesday, April 7, 2021

Reason for adventuring 2

  In a medieval world 30-180 gold pieces is a lot of money for an individual to have. Given the poorer classes in even a very inflated economy rarely would see more than a few coins, how does that explain starting money in D&D?  In my hypothetical and still not actual Swords and Wizardry campaign I like to have an in world reason for the rules as written. So why would a starting character have such wealth? Simple given the setting of the game, make the characters nobles. Not grand imperial or kingly. Petty nobles with a small inheritance or stipend and no prospects for a future. Make them the 5th son or 3rd daughter of a title holder and adventuring is their only chance for a better life. Give them a retainer or even a small retinue to make things interesting. Money power and fame are the means to get back at their family for casting them out, or rightfully claiming the title from a usurper. The character's endgame is already written thus allowing for retirement when the player chooses.    

1 comment:

  1. of course a campaign could also be written to start PCs with much less in the way of starting funds and equipment to make the acquisition if a good sword or sturdy mail hauberk a significant milestone for a character. I'll admit I've done so and I've noticed it creates a more careful and varied style of play and obvious short-term goals for the characters. The endgame is so much sweeter when one starts out with a pair of old shoes and dreaming of being able to ride on a horse.

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