Thursday, March 31, 2011
Sub-Optimal To Optimal
And something about a flawed character just appeals to me.
Wednesday, March 30, 2011
Crunchy But Not Too Filling
Monday, March 28, 2011
Story Games, Not Problematic
Monday, March 21, 2011
Xeroxing Spells, Copy Paste and Hand Wave
Rule for Learning A Spell ; The DM rolls a D 20 vs the magic-user's Intellegence score if the roll is equal to or lower the magic user can learn the spell
Sunday, March 13, 2011
ComputerPocolypse
Monday, March 7, 2011
Kicking The Tires and Checking Under The Hood
For your Swords & Wizardry needs I have created a simple sheet for the White Box rules, enjoy
Sunday, March 6, 2011
I'm Not New To Old School
July 25th 1995. I immediately remembered helping two friends fill out these photocopied sheets for a campaign I was starting up. I had just picked up a used copy of the black traveller hardback book. I didn't have a computer back then. And although I had heard of the Internet it wouldn't have occurred to me that you could get stuff for games from there. So I was planning on running a game with just one book. This was the era of AD&D 2nd Ed skills and powers splash books. Most games at the time seemed to moving towards multi-book systems. So why would I run a game with just one book? And an old game at that. Was I crazy?
No, I was Old School before it was cool. I had realized back then that there was nothing wrong with the original Traveller rules. And there were other advantages. It was cheap, the book cost me 5 bucks I think. It was easier to learn. And it was easier to run. I could run the whole thing with just the book some dice and paper and pencil.
So 16 years ago I was gaming old school style.
I guess you can call me an early adopter.
And now to pay the Joesky tax here is a character sheet, I can't remember where I got it from.