Monday, March 28, 2011
Story Games, Not Problematic
Theo Dudek the Ultimate Gamemaster states that story games are problematic because real life isn't made up of stories. Well I don't think games are real life. The fantasy books that were the inspiration for role playing games are not real life. And many modern games that draw directly from TV and movies and are not real life. Personally I'd much rather adventure in a fantasy world than a real life one. He goes on to say that real life is essentially random. And the best games should attempt to capture the randomness of reality. He claims that DMs create adventures by merely stringing together a series of random events. And it is the players who create a story by looking for a pattern afterwards. From the sound of it I don't think I'd want to play in his campaign. A good game should combine both elements. Story creates a backdrop to which the players can feel they belong. And randomness in the outcome insures that players feel a sense of satisfaction in it. And we all know how unsatisfying real life can be. Role playing games souldn't be. And the story is not a problem.