I recently figured out that talking about gaming can make me happy, not as happy as actually playing. But in the absence of a game it is better than nothing. I also decided that reading and watching videos about gaming can improve not only my mood but can add to my level of skill running and playing games. I have been watching a series of videos on running D&D. The channel is Dungeon Craft , and the host refers to himself as professor Dungeon-master. As I was watching an older video of his;
I realized something about the way I treat combat in Dungeons and Dragons. I think of combat as threat management. An attack roll represents a threat of harm to you. Armour class reduces the possible threat from weapons allowing you to rely on your hit points to save you less often. Hit points can represent dodging and parrying. Armour being passive doesn't require effort and never expires. AC is coverage and quality of protection and works the same for everyone who wears it. HPs are active defense and are exhausted as the character tires out. This could also explain the low bonus of shields in D&D. They require some effort and skill to employ so the benefit is the passive protection one gives you. I could give a HP bonus to characters employing a shield or give shields themselves some form of HP, I will figure that out later. Just that I now have a better understanding of how my personal view of combat can work in the D&D world.
And I used to think that studying how other people did things would just lead to me copying them. This understanding of one aspect of the game will make me better at running a game in the future. Give the prof some of your time and maybe it will help you too.