I have started another blog. I know, I can't seem to post regularly on this one so why would I take on more. The other blog is just for war gaming. My other past time. I play more war games than role playing games. And I want this blog to be for just RPGs. Go give it a look sometime.
Enemy Of Dice
Thursday, October 30, 2014
Thursday, October 9, 2014
IT FIGURES
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| Mountain of Old Lead Behind Glass |
Some old miniatures I ran across at an antique store. It figures (ha pun) I would find a gold mine like this when I just don't have the cash to spare. I wouldn't normally care, however lately I've gone on a bit of the nostalgic kick for old lead. Since I discovered some old figs I had and decided to spruce them up by stripping them down and repainting them. There is really something to the old designs that I have come to like. The blocky oversize proportions and the cartoony style. Maybe its nostalgia for those lost days of gaming way back . Around the blogosphere there has been the question of the OSR not supporting miniatures for play. If so then how do you explain all those miniatures released as role playing sets, even official D&D boxes. Back then not every game used figs. But I can remember some that did, and figure hunting was part of the fun. Nothing was better than the satisfaction of finding the perfect mini for your character. A wide selection of minis was hard to come by where I was and often some adaptation was needed. I recall once designing a character for a game based solely on the mini I had for him! Miniatures fell out of favor with my group and myself included as the cost and time to paint and difficulty in transporting them began to outweigh their usefulness. I don't use them anymore but and I have no plans to ever use them again but I still like them. Maybe now my collector side is coming though.
Keep Smiling
I missed this post from my Great Grand Uncle's WW I diary, so I am posting it late.
Entry #2
I left for Finner Camp in the advance party. Finner is in Co. Donegal, an ideal camping site, as the soil is very sandy.Our first experiences of soldiering left nothing to be desired, as our daily training included a bath until the weather got too rough. We were in tents and experienced some very rough weather, as we were on the coast of a very wild part. Our training continued steadily and we had some very nice route marches to neighboring towns, including Ballyshnnon, Bundoran, and Beleek. We remained in tents until the December 3rd.
Entry #2
I left for Finner Camp in the advance party. Finner is in Co. Donegal, an ideal camping site, as the soil is very sandy.Our first experiences of soldiering left nothing to be desired, as our daily training included a bath until the weather got too rough. We were in tents and experienced some very rough weather, as we were on the coast of a very wild part. Our training continued steadily and we had some very nice route marches to neighboring towns, including Ballyshnnon, Bundoran, and Beleek. We remained in tents until the December 3rd.
Saturday, September 13, 2014
Keep Smiling
Keep Smiling, that was the personal motto of W. McCormack my grandfather's uncle. One hundred years ago on September 9th he enlisted in the British army. I know this because I have a copy of the transcript of his diary from that time. I will try to post all his entries on a day by day basis for the next four years. This is big project and hope I can stick it out till the end. Some Entries like this first one are only one line but others are longer. There are some large time gaps and you will just have to manage as I won't "speed up time" for this project. I know its not roleplaying ( and I was going to put it in its own blog ) but its something people might like to read. I might move it over to a separate blog later sometime.
Entry #1
Enlisted at old town hall and drilled in Davidson's Yard Until the 27th September.
Entry #1
Enlisted at old town hall and drilled in Davidson's Yard Until the 27th September.
Wednesday, August 6, 2014
Summer Time
As the song goes its summer time and the living is easy. Except it isn't. The kids are home from school (yes I have kids, and they are very distracting). Reenacting season is going full swing. I do War Of 1812 reenacting, or as a friend calls it "1 to1 scale wargaming". I don't game much during the rest of the year but during the summer it's even less than that. I still think about gaming and I could still write about gaming. But I hit a wall of sorts back in the spring. I stopped posting for a while (I didn't feel like posting) and the weeks went by. The longer I didn't post the harder it felt to try and post something. That's it. Nothing happened, I didn't get sick or die or my computer blew up. I just stopped. To those of you whom still check this blog for new posts; thank you for persistence and patience. Consider this an ice breaker to get things flowing again. I have written down some ideas for future posts.
Here is the list :
-Homeless demi-humans, making your Drawves, Half-lings and Elves vagabonds in your world
-Spells as living entities, something Vancian this way comes
-Divine PCs, something to explain the hit point problem
-Building a background for the rules, making your world fit the game
-A new look at armour, coverage not type matters more
-Game mechanics as story elements, letting them bleed for art
P.S. now I will have to commit to these as they are in print
Here is the list :
-Homeless demi-humans, making your Drawves, Half-lings and Elves vagabonds in your world
-Spells as living entities, something Vancian this way comes
-Divine PCs, something to explain the hit point problem
-Building a background for the rules, making your world fit the game
-A new look at armour, coverage not type matters more
-Game mechanics as story elements, letting them bleed for art
P.S. now I will have to commit to these as they are in print
Friday, February 28, 2014
I'ts NOT Dead Jim
Thursday, November 28, 2013
Tempted by FATE
I have been tempted by FATE. I am still deciding on which of my favorite rules light generic systems to run a game with. That list has grown by one. My list now comprises of ;
1. Risis by S. John Ross
2. Story Engine by Precis Intermedia
3. Fate by Evil Hat Productions
I downloaded the two books and some other goodies. I only paid a few bucks for them (currently the game is pay what want).
I can justify this by knowing that I will buy the hard copy when its out. Fate comes in two flavours Core and Accelerated. The Core book comes in at whopping 310 pages! Kinda of much for a light RPG. This is however at the pocket book 6 by 9 inch format. And much of the book is give over to help in running the system and not the rules. The other book, Accelerated clocks in at just 50 pages in the same 6 by 9 size. More of what I expect from a system of its type.
I'm not crazy about the cartoonish style artwork in the book, it's kind of a put off. It makes me think that the system is not for serious role-playing. I haven't had a chance to read it in depth yet. But at a glance so far I like what I see. Accelerated ditches the skill system of the core rules and replaces it with something called approaches. Approaches are a set of dice modifiers based on how you approach a task rather than which skills you use. I was at first skeptical. But however I have always detested skill systems in role-playing games. Approaches can help define your character without resorting to skills or stats allowing greater flexibility in design and play. I haven't made up my mind yet. Whether or not this is the system I will use. But I do consider it to be a solid entry on the list. I might just have to go pick up some fudge dice and fire up the printer and print out a copy of the Accelerated edition.
P.S> thanks to all of you still reading this blog during the long gaps in posting.
1. Risis by S. John Ross
2. Story Engine by Precis Intermedia
3. Fate by Evil Hat Productions
I downloaded the two books and some other goodies. I only paid a few bucks for them (currently the game is pay what want).
I can justify this by knowing that I will buy the hard copy when its out. Fate comes in two flavours Core and Accelerated. The Core book comes in at whopping 310 pages! Kinda of much for a light RPG. This is however at the pocket book 6 by 9 inch format. And much of the book is give over to help in running the system and not the rules. The other book, Accelerated clocks in at just 50 pages in the same 6 by 9 size. More of what I expect from a system of its type.
I'm not crazy about the cartoonish style artwork in the book, it's kind of a put off. It makes me think that the system is not for serious role-playing. I haven't had a chance to read it in depth yet. But at a glance so far I like what I see. Accelerated ditches the skill system of the core rules and replaces it with something called approaches. Approaches are a set of dice modifiers based on how you approach a task rather than which skills you use. I was at first skeptical. But however I have always detested skill systems in role-playing games. Approaches can help define your character without resorting to skills or stats allowing greater flexibility in design and play. I haven't made up my mind yet. Whether or not this is the system I will use. But I do consider it to be a solid entry on the list. I might just have to go pick up some fudge dice and fire up the printer and print out a copy of the Accelerated edition.
P.S> thanks to all of you still reading this blog during the long gaps in posting.
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